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第1特集 元祖シェアパラ
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Kiss関連データ
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celmaker フォルダ
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Informal Cel Maker Docs
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The Extremely Informal Cel Maker Documentation
First step: You'll get a window asking whether you want a Standard Palette or
Custom Palette. The palette is the list of colors within each cel. Photoshop
can make them (the preferred way), or you can make your own in ResEdit or a
palette-generating tool. (At any rate, any file containing a 'pltt' or 'clut'
resource ID 128 will work.) Unless you're using Photoshop, odds are you
haven't made your own palette file, so you're pretty safe choosing
"Standard"--you'll get the Macintosh default 256 colors to work with, then.
Any color you use outside the current palette will get blended down into a
mix of colors within the palette.
What gets generated: A "kcf" (palette data) file. This will be the color
palette you choose in your "cnf" (configuration data).
Second step: Choose "Process PICT" from the File menu. Next, choose a PICT
Resource file that you've drawn. (It has to be a PICT Resource or it won't
work. If you don't know how to make one, get GraphicConverter and that will
do the trick for you. Photoshop, and many other programs, can generate them
automatically.)
What gets generated: A "cel" (picture data) file. This is a picture that you
list in your "cnf" (config data).
After you process all of your pictures, you need to make your "cnf" file.
This isn't too tough but it takes a little work. Read the docs on my page for
specifics. (http://www.cs.csubak.edu/~jstiles/kiss/) For now, don't put any
locks on items, only make one set, and set all the item positions in it to 0,0.
(This is the upper left hand corner.) DON'T set them to * as I previously
posted, as this will make them invisible. (oops!)
Now, import the "cnf" you made with French Kiss. All your items will be in
the upper-left hand corner (0,0). Position everything where you want it. Then
choose "Freeze Changes" from the Advanced menu. This locks your settings in
place.
Now you can set the lock values by choosing "Modify Cel" in the Advanced
menu. Choose each cel you want to lock down and set its lock value as high as
you want it. Each additional lock forces the user to click once more to move
an item. (Values over 100 can't move at all.)
Once done, you can Export the data you've made--and voila, it's become a
happy, cross-platform compatible Kiss set! Isn't that neat?
Good luck, hackers!